C2E StudioWEBSITES · TOOLS · SIMPLER WORK

Version 0.9.0

Little Truck Kitchen

Plan, promote, prepare, serve, review—and keep playing.

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Same toasties. An ongoing week.

Choose Lunch Service or Market, select a simulated $0 / $5 / $10 promotion, and buy ingredients for the estimated crowd. Promotion buys attention, never guaranteed sales. Confirming promotion locks the current stop; future stops remain editable.

Build, grill, collect and serve the matching toastie. Discard burned food to free a grill. Tray badges show remaining stock. Only fulfilled orders earn revenue. The shift ends on its active clock, with a short closing grace; zero sales never blocks finishing.

Controls and settings

Pointer or touch · Tab and Enter/Space · Escape pauses. Standard and Relaxed share the same recipes and controls; Relaxed gives customers more patience. Fullscreen, sound and reduced-motion options are available in the game. Practice original stops retains the original game.

Review and continue

Review receipts, expenses, usable leftovers, profit and Rep. Simulated comments describe actual service outcomes. Next Event previews the next calendar and offers Start week 2, then 3 and onward. Cash, pantry stock, Rep, unlocks and settings carry forward. Recent completed calendars show the latest 25 previous full stop results; older partial weeks may contain only retained stops. There is no week/chapter cap on play.

Your local save

Campaign progress saves locally when your browser permits. Pause, backgrounding and reload preserve a paused shift; there is no offline income. Start Over asks for confirmation and keeps one previous campaign for Restore previous campaign. Settings remain. Export progress for a portable backup. Different browser origins keep independent saves; this release does not copy or clear them.

Fictional people, in-game money and simulated business tools only. No real posts, payments, advertising purchases or paid AI calls.